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Lockett Labs Ink AcademyUpdated

How to play Disney LorcanaThe 2026 beginner's guide

Learn Disney Lorcana in ten hands-on chapters, read every part of a card, look up all 14 keywords and keep score at your first game night. Updated for Hyperia City.

What to buy first
  • 20lore to win
  • 60cards or more in a deck
  • 2inks at most
  • 4copies of a card

The thirty second version

  • Players race to 20 lore. You gain it mostly by questing with your characters.
  • Once a turn you may put a card into your inkwell. Each card there pays 1 ink a turn towards playing your cards.
  • Characters exert (turn sideways) to quest, challenge or sing, and ready again at the start of your turn.
  • To clear the way, challenge an exerted opposing character. Both deal damage equal to their Strength.
  • A deck is at least 60 cards from one or two of the six inks, with up to four copies of a card.

Learn to play

Ten chapters, one game night

Every chapter ends with something to try. Do it and the next chapter opens. Your place is kept while this tab stays open.

Chapter 1

Welcome, Illumineer

Disney Lorcana is a trading card game from Ravensburger for two or more players. You play an Illumineer: you use magical ink to bring Disney characters, items and locations into play as glimmers, then race your rivals to collect lore.

There is no life total to knock down. Every turn is a choice between scoring lore now and stopping your opponent scoring theirs. This tutorial teaches the same game as the official quick start, checked against the 2026 rules.

The Illumineer's oath

Tap to take the oath, then carry on.

Chapter 2

First to 20 lore wins

Most lore comes from questing: exert a character and gain lore equal to its lore value. Some locations give you lore at the start of your turn, and some cards give lore as an effect.

Practice quest

Tap the card to quest. Each quest scores its 3 lore. Reach 20 to open the next chapter.

Your lore0 / 20

Tap the card to quest.

Chapter 3

Setting up the table

Each player brings their own deck. You will also want something to track lore and damage: the starter sets include both. Tick off each step as you would at the table.

Before the first turn

Tick all four steps.

Chapter 4

Ready and exerted

To exert a card, turn it sideways: it has been used. To ready it, turn it upright again. Questing, challenging and singing exert characters, and paying ink exerts cards in your inkwell. At the start of your turn everything you control readies.

Try it

Tap the card to exert it, then tap again to ready it.

Ready (upright)

Chapter 5

Fill your inkwell

Your inkwell pays for everything. Once per turn you may take a card with the inkwell symbol (the ring around its cost) from your hand, show it, and put it facedown in your inkwell. Each card there is worth 1 ink whatever is on the front, and it stays for the rest of the game. To pay, exert that much ink.

Ink practice

Add ink (one a turn in a real game), then exert 3 of it to play a card that costs 3.

Ink: 0 ready

New in Hyperia City: ink drops. Some cards give you ink drops. Each drop pays for 1 ink once and is then used up, and drops you do not spend stay for later turns.

Chapter 6

How a turn flows

Your turn starts with a beginning phase that always runs in the same order, then a free main phase, then you end your turn and the next player begins.

Play a turn

Tap the steps in order.

Start with Ready.

Fresh characters are drying. A character played this turn cannot quest, challenge or exert to sing until your next turn. Items and locations work straight away.

Chapter 7

Questing and challenging

Quest: exert a ready, dry character and gain its lore. Challenge: exert a ready, dry character and choose an exerted opposing character, or a location. Both deal damage equal to their Strength at the same time. Damage stays put, and a card with damage equal to or more than its Willpower is banished to its owner's discard.

Quick check

Which of these can your character challenge?

Want to see the maths? The challenge calculator below lets you set up any fight.

Chapter 8

Card types and songs

Characters quest and challenge. Actions happen once, then go to your discard. Songs are actions you can pay for with ink, or sing for free by exerting a dry character whose cost is equal to or higher than the song's. Items stay in play and work straight away. Locations stay in play too: characters can move there by paying its move cost, and you gain its lore at the start of your turn.

Look out for Shift: pay a card's Shift cost to play it on top of your character with the same name. It keeps the damage and the ready or exerted state of the card beneath, so it can often act at once.

Song check

How can you play a song without paying its ink cost?

Chapter 9

Six inks, one deck

Build at least 60 cards from one or two inks, with no more than 4 copies of any card. Copies count by full name, so two versions of the same character are different cards. Most decks pair two inks. Pick a pair to see how they play.

Choose your pair

Pick 2 inks.

Chapter 10

Ready for your first game

You know the race to 20, the Ready, Set, Draw rhythm, inking, questing, challenging and songs. One more rule: when a card's text disagrees with these basics, the card wins.

Final question

What wins a game of Disney Lorcana?

Read a card

Every part of a character card

Tap a number to see what it does. Real cards arrange these a little differently, but every character card shows the same ten things.

Try it

Challenge calculator

Set up a fight and see who survives. Damage is dealt at the same time, and damage already on a card counts.

Your characterReady and dry, doing the challenging
Strength3
Willpower4
Damage already on it0
Their characterExerted, being challenged
Strength2
Willpower3
Damage already on it0

Theirs is banished, yours survives

Yours deals 3 damage. Theirs now has 3 of 3 Willpower: banished.

Theirs deals 2 back. Yours now has 2 of 4 Willpower: it survives.

What's new in 2026

The latest sets and rules

What has changed this year, newest first. Checked on 17 October 2026.

  1. 23 Oct2026

    Out on 23 October

    Hyperia City, set 14

    Prerelease events started on 16 October, and the set reaches shops on 23 October. It brings characters from Coco, including Miguel and Héctor, and from Big Hero 6, including Go Go Tomago and Wasabi.

    It also adds ink drops, a new resource: each drop pays for 1 ink once, then it is used up, and drops you do not spend carry over to later turns.

    • 2-Player Starter Set

      Two 60-card decks, ready to play

      £21.95£24.95

    • Illumineer's Trove

      8 boosters, 6 damage dice, a spin-dial lore counter and a storage box

      £64.95

    • Booster Box

      24 packs, 288 cards

      £134.95

  2. 24 Jul2026

    Attack of the Vine!, set 13

    Characters from Up, Monsters, Inc. and Turning Red, and new twists on Shift. The headline is Team characters: one card showing two characters, which can Shift onto either of them. Its Illumineer's Quest set is a co-op adventure against the Vine's own self-playing deck.

  3. 17 Jul2026

    Core rotation

    Shimmering Skies, Azurite Sea, Archazia's Island and Reign of Jafar left Core Constructed. Core is now Fabled through Attack of the Vine!, with Hyperia City joining on release. Every rotated card is still legal in Infinity.

  4. Feb2026

    Running out of cards

    Since the Winterspell rules update, drawing from an empty deck no longer loses you the game on the spot. Instead, you lose if you end your turn with no cards left in your deck.

Glossary

Every keyword, in plain English

All 14 keywords in the current Comprehensive Rules. Cards print a short reminder in brackets; here is what each one means at the table.

14 keywords
  • Alert

    This character can challenge as if it had Evasive.

    So your Evasive characters are not safe from it.

  • Bodyguard

    This character may enter play exerted. An opposing character who challenges one of your characters must choose one with Bodyguard if able.

    Play it exerted to protect your questers straight away.

  • Boost X

    Once during your turn, you may pay X ink to put the top card of your deck facedown under this character.

    Many Boost characters get stronger while a card is under them.

  • Challenger +N

    While challenging, this character gets +N Strength.

    It only counts when this character starts the challenge, not when it is challenged.

  • Evasive

    Only characters with Evasive can challenge this character.

    Characters with Alert can challenge it too.

  • Reckless

    This character cannot quest and must challenge each turn if able.

    Great for pressure, but it will never score lore by questing.

  • Resist +N

    Damage dealt to this character is reduced by N.

    It applies every time damage is dealt, in challenges and from effects.

  • Rush

    This character can challenge the turn it is played.

    It still cannot quest until your next turn.

  • Shift X

    You may pay X ink to play this on top of one of your characters with the same name.

    It keeps the damage and the ready or exerted state of the card beneath.

  • Singer N

    This character counts as cost N when singing songs.

    A cheap Singer can sing a big song early.

  • Sing Together N

    Any number of your or your teammates' characters with a total cost of N or more may exert to sing this song for free.

    Two small characters can share one big song.

  • Support

    Whenever this character quests, you may add its Strength to another chosen character's Strength this turn.

    Quest with it first, then challenge with the boosted character.

  • Vanish

    When an opponent chooses this character for an action, banish it.

    Only actions set it off, not challenges.

  • Ward

    Opponents cannot choose this character except to challenge.

    Effects that hit every character still reach it.

Formats

Which cards can you play?

At the kitchen table, play whatever you both agree on. For events there are two constructed formats.

Core Constructed

The rotating format and the main one for official events. Right now: Fabled to Attack of the Vine!, with Hyperia City joining on 23 October 2026. Older sets rotate out in groups of four.

Infinity Constructed

Every card ever printed is legal, with its own banned list. The place for your favourite older cards.

  1. 1 The First ChapterReleased 18 Aug 2023 Left Core Sep 2025
  2. 2 Rise of the FloodbornReleased 17 Nov 2023 Left Core Sep 2025
  3. 3 Into the InklandsReleased 23 Feb 2024 Left Core Sep 2025
  4. 4 Ursula's ReturnReleased 17 May 2024 Left Core Sep 2025
  5. 5 Shimmering SkiesReleased 9 Aug 2024 Left Core Jul 2026
  6. 6 Azurite SeaReleased 15 Nov 2024 Left Core Jul 2026
  7. 7 Archazia's IslandReleased 7 Mar 2025 Left Core Jul 2026
  8. 8 Reign of JafarReleased 30 May 2025 Left Core Jul 2026

What to buy first

Pick the right first box

Live prices and stock from our shelves. Tell us who is playing and we will point you to the right box.

  • Best first box

    Disney Lorcana Gateway

    • Built to teach: its guides walk you through your first games
    • Everything two players need is in the box
    • No experience needed

    £16.95£22.99In stock

    Details
  • Newest starter

    Hyperia City 2-Player Starter Set

    • Two 60-card decks: Emerald and Sapphire, Amethyst and Steel
    • Two foil cards in each deck
    • Rules, deck boxes, a lore tracker and damage tokens

    £21.95£24.95In stock

    Details
  • Two more decks

    Wilds Unknown 2-Player Starter Set

    • Two decks: Amber and Emerald, Amethyst and Ruby
    • Two foil cards in each deck
    • Lore counters, tokens and quick start rules

    £20.95£24.99In stock

    Details
  • Solo or co-op

    Attack of the Vine! Illumineer's Quest

    • Team up against the Vine's self-playing deck
    • Play on your own or with a friend
    • Two prebuilt player decks

    £44.95£54.95Out of stock

    Details
  • Keep your cards safe

    Disney Lorcana 9-Pocket Portfolio

    • Holds 252 cards, 9 pockets a page
    • The Disney Lorcana card back on the cover
    • Officially licensed by Ravensburger

    £18.95£22.99In stock

    Details
  • One each

    Disney Lorcana deck boxes

    • Build-your-own deck boxes with Disney Lorcana artwork
    • One for each deck keeps them apart and protected in a bag
    • Artwork from Rise of the Floodborn and The First Chapter
    Raya Rise of the Floodborn £3.99
    Cinderella Rise of the Floodborn £3.99
    Aurora The First Chapter £3.99
  • Sleeve every card

    Standard size sleeves

    • Disney Lorcana cards are standard size, so standard sleeves fit
    • One sleeve per card keeps foils flat and edges clean

Game night

Lore counter

Keep score on your phone between you. Tap a name to change it. The game is remembered on this device if you close the page.

Their turn 0

Turn1

0

Shop

In stock now

Everything below is on our shelves today.

Disney Lorcana

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Binders

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Sleeves and protection

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Questions

Disney Lorcana FAQ

How do you win a game of Disney Lorcana?

Be the first player to reach 20 lore. Most lore comes from questing with your characters, and some locations and cards give lore too. Under the current rules you also lose if you end your turn with no cards left in your deck.

How many cards are in a Disney Lorcana deck?

At least 60, with no more than four copies of any card with the same full name, using cards from one or two inks. Most players build exactly 60.

What does it mean to exert a card?

Exerting means turning a card sideways to show it has been used. Questing, challenging and singing exert characters, and paying ink exerts cards in your inkwell. Everything you control readies again at the start of your turn.

Can a character quest or challenge the turn it is played?

No. A character played this turn is still drying, so it cannot quest, challenge or exert to sing until your next turn. Rush lets a character challenge straight away, and a character shifted onto one that was already dry can act at once.

How does challenging work?

Exert one of your ready, dry characters and choose an exerted opposing character or a location. Both characters deal damage equal to their Strength to each other at the same time, and a location takes damage without dealing any back. A card with damage equal to or more than its Willpower is banished.

How do songs work in Disney Lorcana?

Songs are actions. You can pay their ink cost, or sing them for free by exerting one of your dry characters with a cost equal to or higher than the song's cost. Singer and Sing Together let more characters join in.

What is Shift?

Shift lets you pay a card's Shift cost instead of its normal cost to play it on top of one of your characters with the same name. The new card keeps the damage and the ready or exerted state of the card underneath, and it can act straight away if that card could.

What is the difference between Core and Infinity?

Core Constructed is the rotating format: right now it is Fabled through Attack of the Vine!, with Hyperia City added from its release on 23 October 2026. Infinity Constructed lets you play every card ever printed, with its own banned list.

What is new in Hyperia City?

Hyperia City is set 14. Prereleases started on 16 October 2026 and it releases on 23 October 2026. It brings characters from Coco and Big Hero 6, and a new resource called ink drops: each one pays for 1 ink once, and drops you do not spend stay for later turns.

Which Disney Lorcana product should a beginner buy first?

For two complete beginners, Disney Lorcana Gateway is built to teach the game as you play. If you want proper 60-card decks, a 2-Player Starter Set gives you two ready-to-play decks in one box. For solo or co-op play, try an Illumineer's Quest set.

Do Disney Lorcana cards fit standard sleeves?

Yes. Disney Lorcana cards are standard size, the same as Pokémon and Magic cards, so standard sleeves fit. Use one sleeve per card and keep your deck in a deck box.

How many ink colours are there?

Six: Amber, Amethyst, Emerald, Ruby, Sapphire and Steel. A deck can use one or two of them, and most decks pair two.

Lockett Labs

Your first game night awaits

Grab a starter, sleeve your cards and join the Lockett Labs Discord for rules help, deck advice and restock alerts.

Sources

Disney Lorcana is published by Ravensburger under licence from Disney. Lockett Labs is an independent retailer and is not affiliated with or endorsed by Disney or Ravensburger. The card on this page is our own teaching example, not a real card. Rules, dates and stock checked on 17 October 2026.